Linear interpolation and circular interpolation applications may call for a slow down around corners with a small radius or discontinuities in the vector path. There are two methods to achieve this slow down. The first is to have the user/application on host perform the path and generate a local speed to each vector segment.
Linear interpolation and circular interpolation applications may call for a slow downaround corners with a small radius or discontinuities in the vector path. There are twomethods to achieve this slow down. The first is to have the user/application on hostperform the path and generate a local speed to each vector segment. The second isfor the controller to look ahead on the vector path and change the vector speed on thesegment to slow down at the corner.
2page printable (pdf)